Passive Stat Affixes:
+10 Corruption
Tier 1 Avoidant: Your Avoidance is increased by an amount equal to 8% of your Haste.
Tier 1 Expedient: Increases the amount of Haste you gain from all sources by 6%.
Tier 1 Masterful: Increases the amount of Mastery you gain from all sources by 6%.
Tier 1 Severe: Increases the amount of Critical Strike you gain from all sources by 6%.
Tier 1 Siphoner: Increases your Leech by 3%.
Tier 1 Strikethrough: Increases the damage and healing you deal with Critical Strikes by 2%.
Tier 1 Versatile: Increases the amount of Versatility you gain from all sources by 6%.
+15 Corruption
Tier 2 Avoidant: Your Avoidance is increased by an amount equal to 12% of your Haste.
Tier 2 Expedient: Increases the amount of Haste you gain from all sources by 9%.
Tier 2 Masterful: Increases the amount of Mastery you gain from all sources by 9%.
Tier 2 Severe: Increases the amount of Critical Strike you gain from all sources by 9%.
Tier 2 Siphoner: Increases your Leech by 5%.
Tier 2 Strikethrough: Increases the damage and healing you deal with Critical Strikes by 3%.
Tier 2 Versatile: Increases the amount of Versatility you gain from all sources by 9%.
Tier 2 Glimpse of Clarity: Your spells and abilities have a chance to grant you a Glimpse of Clarity, reducing the cooldown of your next 1 spell cast by 3 sec.
+20 Corruption
Tier 3 Avoidant: Your Avoidance is increased by an amount equal to 16% of your Haste.
Tier 3 Expedient: Increases the amount of Haste you gain from all sources by 12%.
Tier 3 Masterful: Increases the amount of Mastery you gain from all sources by 12%.
Tier 3 Severe: Increases the amount of Critical Strike you gain from all sources by 12%.
Tier 3 Siphoner: Increases your Leech by 8%.
Tier 3 Strikethrough: Increases the damage and healing you deal with Critical Strikes by 4%.
Tier 3 Versatile: Increases the amount of Versatility you gain from all sources by 12%.
Procced Stat Affixes:
+15 Corruption
Tier 1 Surging Vitality: Taking damage has a chance to increase your Versatility by 312 for 20 sec.
Tier 1 Deadly Momentum: Your critical hits have a chance to increase your Critical Strike by 31 for 15 sec, stacking up to 5 times.
Tier 1 Honed Mind: Your spells and abilities have a chance to increase your Mastery by 392 for 10 sec.
Tier 1 Racing Pulse: Your spells and abilities have a chance to increase your Haste by 546 for 4 sec.
+20 Corruption
Tier 2 Surging Vitality: Taking damage has a chance to increase your Versatility by 416 for 20 sec.
Tier 2 Deadly Momentum: Your critical hits have a chance to increase your Critical Strike by 41 for 15 sec, stacking up to 5 times.
Tier 2 Honed Mind: Your spells and abilities have a chance to increase your Mastery by 523 for 10 sec.
Tier 2 Racing Pulse: Your spells and abilities have a chance to increase your Haste by 728 for 4 sec.
+35 Corruption
Tier 3 Surging Vitality: Taking damage has a chance to increase your Versatility by 728 for 20 sec.
Tier 3 Deadly Momentum: Your critical hits have a chance to increase your Critical Strike by 72 for 15 sec, stacking up to 5 times.
Tier 3 Honed Mind: Your spells and abilities have a chance to increase your Mastery by 915 for 10 sec.
Tier 3 Racing Pulse: Your spells and abilities have a chance to increase your Haste by 1275 for 4 sec.
Unique Effect Affixes:
+50 Corruption
Tier 1 Ineffable Truth: Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 50% for 10 sec.
+15 Corruption
Tier 1 Gushing Wound: Your damaging spells and abilities have a chance to cause your target to ooze blood, dealing 91% of Attack or Spell power damage over 7 sec.
+15 Corruption
Tier 1 Twisted Appendage: Your attacks have a chance to spawn a tentacle which Mind Flays your target for 21% Attack or Spell Power Shadow damage every second for 10 sec.
Tier 1 Void Ritual: Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 7 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
+35 Corruption
Tier 2 Twisted Appendage: Your attacks have a chance to spawn a tentacle which Mind Flays your target for 75% Attack or Spell Power Shadow damage every second for 10 sec.
Tier 2 Void Ritual: Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 17 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
+66 Corruption
Tier 3 Twisted Appendage: Your attacks have a chance to spawn a tentacle which Mind Flays your target for 142% Attack or Spell Power Shadow damage every second for 10 sec.
Tier 3 Void Ritual: Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 32 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
+25 Corruption
Tier 1 Twilight Devastation: Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 6.00% of your health to all enemies in front of you.
+50 Corruption
Tier 2 Twilight Devastation: Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 12.00% of your health to all enemies in front of you.
+75 Corruption
Tier 3 Twilight Devastation: Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 18.00% of your health to all enemies in front of you.
+25 Corruption
Tier 1 Echoing Void: Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1.00% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
+35 Corruption
Tier 2 Echoing Void: Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1.50% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
+60 Corruption
Tier 3 Echoing Void: Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 2.50% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
+20 Corruption
Tier 1 Infinite Stars: Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing (111% of Attack or Spell Power) Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times.
+50 Corruption
Tier 2 Infinite Stars: Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing (276% of Attack or Spell Power) Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times.
+75 Corruption
Tier 3 Infinite Stars: Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing (415% of Spell power) Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times.