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The upcoming Olympic method changes Mr Impact maximum layer number six layer

  • 2012-08-18 11:02:03

 

 

Here are some other about Mr Method of information I want to tell you as soon as possible, and not wait until the new patch to let you know.

 

Mr Method features in positioning is one of their need to use more mana to obtain higher damage, this effect will not continuously reduce. In other words, they can be conservative, as far as possible to save mana to maximize their lasting damage. Or, they also can become the radicals, to improve their DPS, but in the process of the battle lasting damage will be reduced.

 

 


 

 

Mr Method lasting damage is we want to modify (see and ice method is also), in addition may have a small adjustment. However, they are now the output mode depends largely on arcane impact of stacking layer. Our goal is to let Mr Method output cycle according to their chosen 90 level talent and change. Point the invocatory Mr Method should be the radicals, and need to frequently stopped to restore mana. Some of the energy rune's method conservative, but relatively speaking should keep high mana to maximise master: mana experts effect. Point the spell shield's method in general should be the traditional leave blue/burnt blue/wake up combination.

We currently see is the three style than our goal to more radical. Can you how much mana to higher damage have a cap. Point invocatory Mr Method should be sufficient to radical, that they can't broke arcane energized, point energy rune's method should be in most time keep 4 layer effect, and some spell shield's method leave blue stage more radical, and can have a long time burning blue.

 

 

 

 

 

In order to solve this problem, we decided to try to improve the upper limit. So in the next patch, you will find that arcane energized the largest number of layer from 4 layer increased to 6 layer, and each layer effect provides the bonus damage has been reduced from 25% to 20%. I want to emphasize the purpose of these changes is to provide the flexibility of arcane to play, not changing arcane overall DPS. In this change in after we will feel need time for more changes to readjust the arcane damage. We welcome feedback about these changes and analysis these effects theory data.

 

 

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