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Changes to the GCD in Battle for Azeroth Alpha Build

  • 2018-04-18 16:58:05
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According the datamined info on WoWhead, Blizzard has made some changes to GCD (Global Cooldown) in Battle for Azeorth’s latest alpha build. 2 kinds of cooldown time has been added: 0.5 seconds and 1.5 seconds. Besides, they also expanded more abilities on Global Cooldown. You can find more details below. As for the upcoming expansion Battle for Azeroth that will arrive on August 14, Blizzard has revealed little info on it. Most data and changes are datamined by eagle-eyed players or community. We will keep updating here with the latest news, update as well as some speculations here in order to help you get more about BfA. 

GCD change will affect the abilities


With the GCD change, many ability on every class will cause you to have at least a 0.5 second cooldown before you can do anything. It seems that the the 0.5 seconds will not affect too much. However it means macros will no longer chain abilities. 

If, for example, you have a macro that lets you Death Grip someone to you and simultaneously hit Dancing Rune Weapon to do more damage to that target, you’ll now need to wait a half second before you can hit DRW. Then you’ll have to wait 1.5 seconds before you can hit anything else on the GCD.


Delaying the chain


A lot of abilities like Grappling Hook, Charge, Intercept, Heroic Leap, Death Grip, and others used to close the gap between an attacker and a target are now 0.5 second GCD abilities, but Leap of Faith doesn’t seem to be as of this build. Defensive cooldowns like the Paladin Aura Mastery, Hand of the Protector, Shield of Vengeance, and Light of the Protector are all on the 1.5 second GCD, which will certainly make players more reluctant to use other abilities for fear of not having one of these available when needed. In general, big defensive or healing cooldowns seem to be on the 1.5 second GCD while movement/gap-closers are on the 0.5 second one.

 

Classes that are either very mobile, very strong at defense/self-healing, or both are definitely going to feel the change. Mostly, a 0.5 second GCD just keeps you from chaining stuff — you won’t be Charging and immediately hitting a cooldown once you reach your target, for example. But a 1.5 second GCD after a big defensive ability means that you’re limiting what players can do after they hit the “Oh Snap” button, which is an interesting change. Seeing Mana Tea on the 1.5 second GCD means that once that Monk discounts all of their mana costs, they’ll be waiting a bit before using another ability on the GCD, but it won’t completely stop them from healing, so it’s not crippling. 


Anyway, everything is not for sure so far, and we will know when the official goes live. If you want to boost your characters’ power, please come to raiditem.com to buy WoW items and WoW gold. This is the most reputable site that sells a wide range of World of Warcraft related products, especially WoW gold and WoW mounts are quite for hot sale, cheap price and fast delivery are guaranteed!



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