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v1.12 version of Alterac is Ready and Has Hope to Be Used

  • 2019-03-21 18:40:21
  • WoW Classic Gold
  • WoW Gold
  • WoW Leveling Service
  • raiditem.com

Several days ago, WoW's official forum gave a post showing that Alterac Valley was upcoming. As a battleground of PvP, notable for both for how many people can queue per side (40), Alterac Valley is won when the opposing team General is killed. Are there further details telling us more about it? Yes, come with raiditem.com and get to know how it works. Buy WoW leveling service and be excited for new features!





Alterac Valley will be included when PvP is ready to launch. The v1.12 version of Alterac is "before the introduction of reinforcements, and before the removal of Commanders and Lieutenants. There will be a single way to win: Defeating the opposing faction's leader.


Alterac Valley is won when the enemy's General is killed, or the opposing team's resources are reduced from 600 to 0. 1 reinforcement is lost when each player dies, 75 lost per each destroyed tower (4 towers total), and 100 for the enemy Captain. Two mines can be captured that replenish reinforcements every 45 seconds--but this is trivial and should only be used in a very long turtle.


Killing players is secondary to destroying towers. For each tower destroyed, the enemy's General becomes easier to kill. Most players will rush for the enemy's graveyard closest to the General first, capping other graveyards in the middle after. A "turtle" is when both teams rez in inconvenient areas and spend most of the battle fighting at a chokepoint, instead of capturing objectives. It is important to defend your own towers and cap graveyards in a strategic order.


Earlier this month we covered Blizzard's planned content release plan for WoW Classic, but details about how PvP will work in Classic have yet to be released. Now it is certain that Blizzard intends to use the 1.12 version of the battleground. According to Blizzard, this offers various improvements and the most clarity.


Alterac Valley was initially seen as a zone that was both a battleground and questing area. Before cross-realm battlegrounds, games used to last for days. There still are a fair number of quests players can do, but longer games meant more elaborate quests that have been removed--including a summoning ritual that created a friendly elite that would stomp on the enemy. 


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